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Guiding Games
to Success

PocketWhale is a video game marketing agency, a full-service team for mobile, PC, and console games. With offices in North America, Europe, and Asia, we help you plan and execute your marketing campaigns globally.

Get in touch
In their words
Chubkins
Nayef Zarrour
Nayef ZarrourChief Operating Officer, Chubkins
"PocketWhale became a true extension of our team from day one, shaping Chubkins' positioning, character designs, and marketing strategy. Their focus groups and ASO testing gave us real player insights, and their creativity and market knowledge played a major role in helping Chubkins stand out in a competitive market."
Ragnarok Begins
Daniel Lee
Daniel LeeMarketing Specialist, Gravity Interactive
"Working with PocketWhale was both smooth and productive. They have a deep understanding of the gaming industry and their creative expertise was really impressive. We hope to continue to work with them on future projects."
Nifty Smashers
Andrew Mahoney-Fernandes
Andrew Mahoney-FernandesCo-founder & CEO, Nifty League
"We're thrilled we sided with PocketWhale as our soft launch partner! Their deep experience in the mobile games market, feedback and insight has been invaluable and helped us identify and fix blindspots that ultimately increased our players' daily retention and enjoyment."
Tower Rush
Jake Muehle
Jake MuehleCCO, Solar Forges Games
"Our biggest mistake in our soft launch was not working with PocketWhale sooner! While soft-launching Tower Rush, PocketWhale helped us identify, research, and address the issues holding it back. We saw huge, positive changes in our KPIs every week."
Wacky Battles
Davy Chadwick
Davy ChadwickCEO, Popscreen
"PocketWhale tailored their creative strategy to fit the humorous tone of our game. Their video ads perfectly captured our game's sense of humor and gameplay. It felt like they were part of the studio team with how well they understood the game."
Draft Gods
John Workman
John WorkmanGeneral Manager, Prophecy Games
"PocketWhale's exceptional strategy and consultation support was critical in the early stages of our development. They ran focus groups that gave valuable feedback for our dev and marketing teams, and dramatically improved our ASO and marketing funnel."
Layton Mystery Journey
Lucy Pozniak
Lucy PozniakDirector Marketing, Level-5 Abby
"We decided to work with PocketWhale to launch Layton Mystery Journey in North America and Europe as they are gaming experts with a cross-media approach and deep knowledge of local markets. We made a bigger commitment as partners for ongoing campaigns!"
Monster Strike
Langer Lee
Langer LeeStrategy Director, XFlag (Mixi)
"Working with PocketWhale in France was the key driver of our successful test marketing campaign. We partnered with anime YouTube influencers which resulted in high quality installs below $1 eCPI."
ARCAEA
Anton Prydatko
Anton PrydatkoCEO, Lowiro
"PocketWhale played an important part of our content release campaign. They gave us feedback in the early stages and helped us run marketing in regions, especially Japan, where we did not have reach ourselves."
Captain Tsubasa
Matthieu Youna
Matthieu YounaHead of Global Marketing, KLab
"From organizing events to managing TV ad campaigns in France and digital advertising across North America, Europe and the Middle East, PocketWhale is a key partner for the ongoing success of Captain Tsubasa: Dream Team."
The Battle Cats
Sean Koble
Sean KobleGlobal Marketing, Ponos
"Working with PocketWhale gave us the opportunity to work with the influencers best able to present our game to the right players, leading to better install rates and retention. Consistently professional, flexible, and engaged."
Heroes of Incredible Tales
Henning Schmid
Henning SchmidHead of Marketing, Nexon Europe
"PocketWhale convinced me with a very detailed and strong in-depth analysis for one of our upcoming mobile games. Their clear recommendations toward our developers and marketing teams provided a lot of added value."
World of Tanks Blitz
Julie Stepuro
Julie StepuroSenior Mobile Marketing Manager, Wargaming
"I trust their deep knowledge and experience in advertising mobile games. I like their approach of providing full transparency and hands-on management as if they were an extension of my team."
How we partner

Four ways to work with us.

Pre-launch

Product Market Fit

  • Concept & market demand testing
  • Player focus groups
  • Build & creative testing

Before you spend a dollar on launch, we pressure-test the opportunity, validating demand and gathering real player reactions to your concepts and builds, so you know what resonates before you commit.

Launch

Go-to-Market Strategy

  • Media planning
  • Positioning & messaging
  • Store optimization

When it's time to launch, we map your go-to-market, sharpening your store presence, planning where your media budget should go, and dialing in positioning so you hit the market with momentum.

Post-launch

Full-Service Delivery

  • Production across our groups: PR, Media Buying, Social Media, Events & Influencers
  • We manage every detail
  • One point of contact

Want it made? We bring in the right teams across the New Vega group and orchestrate every detail, so you get a full-service agency while only ever dealing with one point of contact: us.

Anytime

Creative Concepts

  • Live-ops & event ideas
  • Anniversary moments
  • TVC & campaign concepts

Big ideas that put your game in front of mainstream audiences. We concept live-ops moments, anniversaries, events, and TV campaigns, and you're free to take those ideas and produce them yourself. There's no obligation to go further.

What we do

One partner, the entire New Vega Group

PocketWhale is part of the New Vega Group, a collective of specialist agencies spanning creative, media buying, PR, influencer marketing, and events. Rather than stretch a single team across every discipline, we draw on the right specialists from across the group and orchestrate them end to end, so each partner's expertise works in concert to achieve your goals.

Strategy Services

We offer a large scope of strategy services including market research, focus groups and soft launch to define and understand the target audience. We define key messages, design creative concepts and develop media plans to reach the target audience.

Focus Groups

Genshin Impact

miHoYo
What we did

miHoYo brought us in two years ahead of launch to clarify Genshin Impact's positioning. We ran 18 focus groups across France and the USA with open-world, action-RPG and anime/manga fans to map perceptions and sharpen the game's messaging.

Results

These insights shaped the launch messaging and creative, helping make Genshin Impact one of the most successful cross-platform franchises ever.

Global Media Plan

Black Clover Mobile

Garena
What we did

Garena partnered with us to create the global media plan for Black Clover Mobile across the US and Europe. Over three months we modelled paid and organic install volumes by territory, built data-driven budget allocation across UA, media, events and influencers, and ran ASO to lift store conversion.

Results

Over 5M pre-registrations and a #1 ranking in 100+ countries made it one of 2023's biggest global mobile launches.

Soft Launch + Game Design

Chubkins

Pixels
What we did

From Chubkins' earliest stages we worked as an extension of the studio, shaping positioning, mechanics and character design alongside marketing and community strategy. We ran focus groups and ASO testing, refined messaging, produced UGC creatives, and helped direct audio and content.

Results

Hands-on collaboration across product and marketing helped Chubkins stand out in a crowded market, a genuine extension of the studio from concept through soft launch.

PR Services

We run PR campaigns in the US, Europe and Japan. Our PR team has extensive experience working with gaming and mainstream media. We also organize press events where we invite key journalists and influencers.

Gamescom Press Tour

The Curious Tale of the Stolen Pets

Fast Travel Games
What we did

Fast Travel Games led a coalition of eight North American and European VR studios who wanted a dedicated VR press tour at Gamescom. We built two adjacent show-room booths where each developer could demo to the journalists and media we invited.

Results

192 press meetings across 3 days at Gamescom, earning coverage in PlayStation, UPLOAD VR, 4Players and more.

IP Collaboration

AFK Arena × The Witcher

Lilith Games
What we did

We led global launch PR for AFK Arena's crossover with The Witcher 3: Wild Hunt, coordinating the worldwide announcement and press push around Geralt of Rivia and Yennefer joining the roster, with Doug Cockle reprising Geralt's voice.

Results

A marquee crossover rolled out to AFK Arena's 30M+ global players, earning broad coverage across top-tier gaming media worldwide.

Western Launch

Shadowverse

Cygames
What we did

We supported Cygames' push to bring Shadowverse to Western markets, leading PR and press outreach to introduce the competitive mobile card battler to North American and European players, from announcement through release.

Results

Built press momentum and awareness that helped establish Shadowverse as a leading mobile CCG in the West.

Media Buying & User Acquisition

We do media buying across a large spectrum of media from TV to website banners. For TV and related video media, our team creates TV commercials and coordinates everything from pre- to post-production.

EMEA UA

Pokémon GO

Niantic
What we do

We run user-acquisition campaigns for Pokémon GO across EMEA, managing localized UA in the UK, Germany, France, Italy and Spain around the game's major moments throughout the year, from Pokémon GO Fest and Road Trip to Holiday campaigns and the 10th Anniversary, continually bringing new players into one of the world's biggest mobile games.

Results

Always-on, localized UA across five core European markets, keeping fresh players flowing into Pokémon GO around every major event.

Global Launch

007 First Light

IO Interactive
What we did

We ran the global launch media campaign for 007 First Light, including a massive banner on Hollywood Boulevard's Walk of Fame.

Results

2.7 million copies of the game sold in the first week.

Global UA

World of Tanks

Wargaming
What we did

We scaled Wargaming's World of Tanks player base with precision CPI campaigns, deploying gameplay-driven video across 20+ networks and optimizing daily to acquire and retain the most engaged, high-LTV players under a strict CPI cap.

Results

Global user acquisition delivered over 3.6M installs at a $1.2 average CPI, with a 20%+ uplift in ROAS.

Influencers Services

We work directly with top gaming influencers on YouTube, Twitch, Instagram and Snapchat to create exciting, targeted content that captures both new and existing audiences.

Earned Influencers

Hyke

Aniplex
What we did

For Hyke's launch we drove an earned-media influencer push, seeding the game to the right creators and communities to spark organic coverage, gameplay and word-of-mouth rather than paid placements.

Results

Authentic, creator-led buzz that built genuine launch visibility and community around the game.

Paid Influencers

Tales of Luminaria

Bandai Namco
What we did

A launch-phase paid influencer campaign across the US, UK and Canada, recruiting anime and action-RPG creators for YouTube integrations and Let's Plays, TikTok activations with themed challenges and short-form clips, and coordinated promotion across YouTube, TikTok and Twitch.

Results

A paid influencer program with 9 creators that together generated more than 2M views.

Ambassador Program

PUBG Mobile

Tencent
What we did

We built and ran an ongoing ambassador program for PUBG Mobile in Europe, handpicking top creators across platforms, launching an exclusive brand-ambassador program with in-game perks and incentives, and tracking performance with a custom system for data-driven optimization.

Results

An ambassador program of 80 creators driving 100M views per month across a 12-month run.

Creatives

We offer a simple, affordable and transparent solution to produce high quality video ads for user acquisition on a regular basis. We run UA campaigns on major platforms such as Facebook and Snapchat.

Global Launch

Pokémon TCG Pocket

The Pokémon Company
What we did

For the global launch of Pokémon TCG Pocket, we produced the full slate of UA videos and banners across the US and Europe, adapting every asset to multiple formats, languages and channels (social, in-app and programmatic) so each was culturally relevant and platform-optimized.

Results

High-performing creatives across multiple territories drove stronger engagement and conversion, lifting the overall global UA strategy.

Game Refresh

Panda Pop

Jam City
What we did

We gave Jam City's Panda Pop a creative refresh, producing a new run of performance video built to re-energize the brand and lift user-acquisition results for the long-running puzzle hit.

Results

A refreshed creative line-up to power ongoing user acquisition for an established mobile franchise.

Game Anniversary

Disney Twisted-Wonderland

Aniplex
What we did

For the first anniversary of Disney Twisted-Wonderland's North American launch, Aniplex tasked us with a full creative suite: a new cinematic trailer spotlighting key characters and story arcs, high-impact video for social and streaming, and eye-catching banners across gaming and anime platforms.

Results

More than 50 creatives drove a 53.9% landing-page conversion rate and a 1.43% average CTR, lifting conversion by over 120%.

Events and Experiences

From designing, creating and operating a booth during a trade show to managing online and offline e-sports tournaments, our event team has a large scope of work.

Gamescom

One Punch Man World

Crunchyroll
What we did

For the launch of One Punch Man World, we designed and built an immersive Gamescom booth: strength-testing punch machines (a nod to Saitama), hands-on PC and mobile demo stations, a dedicated press and creator interview zone, and larger-than-life character builds that dropped fans into the One Punch Man universe.

Results

A 500 m² booth drew 320K attendees, delivering top-tier exposure at the world's biggest gaming show.

Paris Games Week

Shadowverse

Cygames
What we did

We designed and ran Cygames' Shadowverse presence at Paris Games Week, a booth built for hands-on play and competitive demos that put the card battler in front of one of Europe's biggest gaming crowds.

Results

Brought Shadowverse face-to-face with thousands of players and fans at one of Europe's premier gaming events.

Japan Expo

Captain Tsubasa & Bleach

KLab
What we did

As KLab's events partner across Captain Tsubasa: Dream Team and Bleach: Brave Souls, we organized live activations and on-the-ground experiences that connected these iconic anime IPs with their European communities.

Results

Hands-on moments that deepened fan engagement around two of KLab's flagship anime titles.

Meet the team

Good to know

Frequently asked questions

What does PocketWhale do?

PocketWhale is a video game marketing agency focused on strategy and creative services for mobile, PC, and console games. We work in conjunction with the other agencies in the New Vega group to deliver PR, social media, media buying, events, and more, giving you a full-service partner through a single point of contact.

What platforms and types of games do you work with?

We work with games across mobile, PC, and console, from indie titles to global franchises, supporting them from pre-launch product-market-fit testing through go-to-market and live-game growth.

Where are PocketWhale's offices?

PocketWhale has teams in North America and Europe, and is part of the global New Vega group of agencies, with offices across the USA, France, Germany, and Japan.

How is PocketWhale different from a general marketing agency?

We focus exclusively on games. Our work spans the full player journey, from validating demand before launch, to shaping go-to-market, to scaling user acquisition and community for live titles, with creative and media specialists who understand gaming audiences.

How do I start a project with PocketWhale?

Email contact@pocketwhale.com and tell us where your game is, whether a concept, a soft launch, or a live game looking for its next big moment, and the team will take it from there.